![]() ![]() ![]() Along with copious environmental hazards and "verticality", this game boils down to a combo of Dark Messiah + Obi Wan Kenobi: claim the high ground, and kick everyone down.Įssentially think of a dramatic Fantasy fight like Aragorn and the Fellowship vs the orcs and troll in Moria, and how would that work in BG3's system? Everyone would have 13 different special moves with status effects and complex magical combos, the room would be filled with explosive barrels and collapsing chandeliers, and you would be trying to min/max everyone's actions for optimum efficiency, not just sending your heroes into the fray and whooping ass. It's generally the biggest bonus available, and the easiest way to get it is to attack from above. Eternal Edition is DOS 2 plus a bunch of other Divinity games. Definitive Edition is Base Game + DLC for one companion, Sir Lora the Squirrel. Divine Edition/Ascension is not Gameplay DLC, it's Base Game + Digital Art, Map, and Soundtrack. If you have a hit chance <50%, you may do something else in combat to maximize your turn value like throw alchemist's fire or whatever, even if that's outside what your character ought to be doing per their design, like casting a spell or making a melee attack.ĥE's "bounded accuracy" system compounds this, since accuracy always hovers in the 60-80% range, it forces you to try to get Advantage whenever possible to bump that up 20%. Eternal edition includes the old larians games, which are very different. DoS 1 humor is bad, but at least it's all NPC on NPC.ĭoS 2 combat flow is vastly better in lone wolf mode while DoS 1 felt about equal in normal mode (4 character party) and lone wolf.Ĭalculating hit percentages is part of the "puzzle" though, which is why JA2/3 hides that from the player. and the voice acting for basic combat lines (especially healing) is possibly worst of if allĪgainst DoS 2 - has same thing with the tactical battles that justify whole thing breaking down as the player reaches latter areas, and additionally it has round robin initiative system + armor as temporary hp and giving full status effects immunity as a core game wide mechanic + you can romance people accidentally through misleading dialog choices. Writing is awful beer&pretzel stuff - I left convinced act 1 boss talked on food puns and act 3 boss was a necrophilia joke. ![]() Summons break the game due to AI aggro reasons regardless of their damage. The combat in general is mostly a crowd control war with some environmental gimmicks. Worse common melee can be recycled and reforged in crafting so once you have 2 iron bars that gut has his endgane already ) game has several trap mazes which vary in quality but honestly seeking our 100% fire resist and burning immunity to bypass them is far better use if player time. It's other weaknesses are itemisation (all items that aren't on level worse than those that are, including names uniques. Part 1 is a much better game than part 2. I find DoS 1 tolerably fun until midgame (player gets too strong due to expert skills 1 rounding stuff, including bossesĭecent game for character level 1-11 pointless gane for 12+ (endgame is ke 16-17 depending on sidequest completion, all combat encounters encounters are fixed and don't respawn) ![]()
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